![]() The KSP 45 is therefore a projectile weapon rather than a hitscan. To put that base number in context, a well built Stoner 63’s bullets travel almost seven times quicker. The 100% increase to bullet velocity helps offset the extremely slow 200 meters-per-second travel time the gun starts with. The Ranger barrel is the go-to for most guns in Black Ops Cold War and the KSP 45 is no different. You do not need to account for recoil at all with this build. When combined with the SOCOM Eliminator, this eliminates most of the recoil so you can focus purely on aiming. This top-tier underbarrel reduces your horizontal recoil by 20% and your vertical recoil by 6%. Having your weapon bounce left to right between bursts can be infuriating, but thankfully the Field Agent Foregrip helps counteract this. The SOCOM Eliminator will drop your vertical recoil down 17% at the cost of a 10% increase in horizontal recoil. A single burst kill is possible, but I found this occurrence rare beyond five meters.īoth the SOCOM Eliminator and Field Agent Foregrip are your best choices for reducing recoil. ![]() Therefore, making sure all of your shots land to guarantee at least a two-burst kill is the priority. Requiring a third burst of fire cripples your time-to-kill down to an uncompetitive 590 milliseconds. Given its relatively slow burst delay of 90 milliseconds, three bursts is far from ideal. But when you’re trying to extend its range, the vertical kick can result in you needing three bursts to kill. As with most burst weapons, the recoil on the KSP 45 isn’t hard to predict. I swapped out the No Stock and Fast Mag attachments for just about anything that decreased recoil. However, a switch over to a mid-range, slower playstyle benefited the KSP greatly. Given that SMGs are supposed to dominate up close, that is concerning. Even some top tier rifles like the AK-47 beat me at close range. Unfortunately, in the sweatier lobbies I tend to find myself in, this thing gets consistently outgunned by the other meta SMGs. It did not do a good job of filling that role. Initially, I built the KSP 45 as a close-range SMG. But you can have some fun bursting people down as long as you’re patient and get used to its unique characteristics. This means the KSP 45 won’t be a go-to weapon or even viable in higher skill lobbies for most players. It’s somewhat like a blend between the Black Ops 2 Chicom CQB and Modern Warfare‘s Striker 45. Instead, the KSP 45 performs best when utilized as an assault rifle-SMG hybrid. This isn’t a particularly good choice for those looking for a traditional run-and-gun weapon. However, it can serve the niche role of being arguably the best mid-range SMG in the game when built correctly. Just know it is a mid-tier primary weapon that tends to be outperformed by the AK-74u and MP5. This burst sub-machine gun is not based on any real-life weapon. Although perhaps not the most popular gun in Black Ops Cold War, the KSP 45 can still hold its own.
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